Online games use dark designs to collect player data, researchers reveal
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Descrição
Gaming is a $193 billion industry—nearly double the size of the film and music industries combined—and there are around three billion gamers worldwide. While online gaming can improve well-being and foster social relations, privacy and awareness issues could potentially offset these benefits and cause real harm to gamers.
[Stephens-Davidowitz, Seth] on . *FREE* shipping on qualifying offers. Everybody Lies: Big Data, New Data, and What the Internet Can
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