Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu · GitHub
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Descrição
When Breath of the Wild is played using Vulkan on an Intel GPU, a large, rectangular region in front of Link is always rendered with a shadow, even though there is nothing in the game world causing that region to be shadowed. The region
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu
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