Texture sampling: noisy bilinear sampling (left), trilinear mipmap
Por um escritor misterioso
Descrição
Unity - Manual: Textures
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
bilinear texture mapping - CLC Definition
Intro to Shader Graph
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
Direct3D 11.3 Functional Specification
Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
2:1 Anisotropic filtering using two trilinear filter operations
Implementing an anisotropic texture filter - ScienceDirect
graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange
Computer Graphics Learning - Textures and Sampling
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