Scene Actor's bounding square (screen space)? - Asset Creation - Epic Developer Community Forums
Por um escritor misterioso
Descrição
Before I start trying to reinvent this wheel, is there an existing combination of nodes that can be used with the (2d) DrawLines UMG node to draw a 2d bounding square around a scene actor? An example of the desired end result, is shown in screenshot. I attempted to convert thetriponator’s C++ code as shown here: but ran into problems where Box2D is used as there are no equivalent Box2D.Min / Box2D.GetSize() functions in blueprint. There is a Box2D type in blueprint, but it seems to be lac

The top 100 PC games
Spreaker Live Show - Podcast

How to Export from Cinema 4D into Unreal Engine

Blog Best Photo Studio Software Ohio – ShootQ

Don't Miss Yorktown's Halloween Events!

Environment and post-processing — Godot Engine (stable

Foreign Policy Centre, Author at The Foreign Policy Centre

Scene Actor's bounding square (screen space)? - Asset Creation

Bossware and Employment Tech Database - Coworker
de
por adulto (o preço varia de acordo com o tamanho do grupo)