PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
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Semantic Scholar extracted view of "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play" by Ryan Perry et al.
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Digital Media in the Adolescent Developmental Context (Part II
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Frontiers Role of social capital in adolescents' online gaming
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Full article: Compensatory video gaming. Gaming behaviours and
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An Exercise in Worldmaking 2020-2021 by International Institute of
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play Animal Ludens
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Full article: Do the Olympic values influence the social capital
![PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play](https://www.frontiersin.org/files/Articles/931134/fpsyg-13-931134-HTML/image_m/fpsyg-13-931134-g002.jpg)
Frontiers Role of social capital in adolescents' online gaming
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Cooperate to play: How in-game cooperation knowledge impacts
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