The Last of Us 2 has become a minefield for press, devs, and fans - Polygon
Por um escritor misterioso
Descrição
While Naughty Dog’s horror game The Last of Us Part 2 has released to critical acclaim and great sales, hostility has risen between the studio and journalists reporting on or critiquing the game. It’s made discussing the game at all exhausting and toxic.

The Verge Archives - Gaming - Page 2

Are big game franchises dying?

The Last of Us Part II - Wikipedia

Ghost in the Shell 2: Innocence (2004) - News - IMDb

The Last of Us Part II Review: Amazing, yet despondent

Drama] Patricia Hernandez / Polygon - The Last of Us Part 2 has become a minefield : r/KotakuInAction

The Last of Us: Part 2 cost some $220 million to develop, with a peak headcount of some 200 full-time employees. Horizon Forbidden West, meanwhile, cost $212 million to develop and utilized

The Making of Adult Ellie, The Last of Us Fanart — polycount

Facebook, Instagram Users in US Can Now Share Ethereum, Flow and Polygon NFTs - Decrypt
de
por adulto (o preço varia de acordo com o tamanho do grupo)