ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
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Descrição
Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with
User Guide :: Nsight Graphics Documentation
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
DirectX 12: The future of it within the console gaming space (specifically the XB1), Page 91
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
Unreal Engine performance guide - AMD GPUOpen
Unreal Engine performance guide - AMD GPUOpen
Efficient Rendering with DirectX* 12 on Intel® Graphics
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
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