Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Por um escritor misterioso
Descrição
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Hachette UK
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII
21 Water Shaders / Simulations ideas
Is it true that WWII was a kind of 'Resources War'? - Quora
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It's our heritage it lasted only four years, rebel scum : r/HistoryMemes
GaTu - Shader Forge - Water Shader
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Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
GDC2018 New Reality Co. on Vimeo
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