Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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Descrição

The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Hachette UK
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
21 Water Shaders / Simulations ideas
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Is it true that WWII was a kind of 'Resources War'? - Quora
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Reviews
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
It's our heritage it lasted only four years, rebel scum : r/HistoryMemes
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GaTu - Shader Forge - Water Shader
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Graphics Research
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC2018 New Reality Co. on Vimeo
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Backyard Grass (UE4) No grass backyard, Backyard, Grass
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