TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub

Por um escritor misterioso

Descrição

Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Ryujinx crashes when going to certain zones [TOTK] · Issue #5962
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Ryujinx crashes everytime I launch TOTK, this is what I get. Just
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
I'm having some issues emulating TOTK and help would be greatly
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Run oxidized without username var · Issue #171 · ytti/oxidized
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK Shaders : r/macgaming
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Tsukihime gets stuck at this part every single time after the last
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
so, i updated to the new version of the emulator and now i can't
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK crashes everytime i enter the depths on Ryujinx : r/Ryujinx
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
So i recently got yuzu to emulate totk, but i have this problem
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69
de por adulto (o preço varia de acordo com o tamanho do grupo)