CoD: World At War - fear, familiarity and the moral conflict, Game culture

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#x3C;p>I think I'm done with World War II. Playing Call of Duty: World at War last night, as well-designed and effective as it is, I found myself heading out on a sniping mission and just losing heart. The same bomb-battered urban environments, the same gruff commander running up ahead, the same targets, the same objectives. From Battlefield 1942 to Brothers in Arms and back to Call of Duty, shoot-'em-up fans will now have played through most of the key campaigns of the conflict. I've had enough. Going by the strong sales I must be in a minority</p>
CoD: World At War - fear, familiarity and the moral conflict, Game culture
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CoD: World At War - fear, familiarity and the moral conflict, Game culture
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CoD: World At War - fear, familiarity and the moral conflict, Game culture
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CoD: World At War - fear, familiarity and the moral conflict, Game culture
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CoD: World At War - fear, familiarity and the moral conflict, Game culture
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CoD: World At War - fear, familiarity and the moral conflict, Game culture
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