The bone-dry sci-fi of Stellaris, a game that doesn't even work

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The central concept in Stellaris — that a galactic emperor isn’t a god — doesn’t work. It’s a concept Paradox has explored to great effect, especially with Crusader Kings and Victoria (minus the galactic part, of course). Some things are outside the control of a ruler. He does not get to tell each point of […]
A grand strategic sci-fi game without personality, crippled by its misguided solution to late-game micromanagement, made by folks with a long history of excellent strategy games. What happened?
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