TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen

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Descrição

TiledLighting11 DirectX 11 SDK Sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
GitHub - guitarfreak/DirectX-11-Demo: Simple meshes, materials
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
GitHub - guitarfreak/DirectX-11-Demo: Simple meshes, materials
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