Dante Must Die! How Devil May Cry Perfected Difficulty

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20 Years Later: Devil May Cry If a game features difficulty options, chances are they’ve been implemented with little thought given to how upping the difficulty would better the game. This is not a generational issue, either. Across the board, higher difficulties prioritize challenge over fun as if the two are inherently incompatible. The average “Hard Mode” simply turns enemies into damage sponges while upping the damage dealt to the player character. This isn’t a bad idea, conceptually, as it theoretically offers a more rewarding experience for anyone willing to master a game
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