Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Por um escritor misterioso
Descrição
In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.

Physics-Based Combustion Simulation

PDF) Real-time Rendering of Burning Solid Objects in Video Games

PDF) Towards fast, believable real-time rendering of burning

ICYMI 2021: The Q2 Archive » Dallas Innovates

PDF) Real-time Rendering of Burning Solid Objects in Video Games

Computer Science, Information Technology, & Game Development by

Physics-Based Combustion Simulation
Electronic Games 1993-11, PDF, Video Games

PDF) Real-time Rendering of Burning Solid Objects in Video Games

PDF) Real-time Rendering of Burning Solid Objects in Video Games

Archives International Journal of Education Through Art
Geometry, arithmetic and musical creation

Against the Grain V35-2 April, 2023 Full Issue by against-the

PDF) Real-time Rendering of Burning Solid Objects in Video Games

UNT Digital Library
de
por adulto (o preço varia de acordo com o tamanho do grupo)