Example 02.02: Texture filtering & MIP mapping
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I must say that I had a lot of fun reading up on this. I had come across most of the terms in this post before when glancing over option screens for games, but I never really deeply understood the difference betwen bilinear or anisotropic texture filtering. Let alone understand what a mipmap was. I…
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Example 02.02: Texture filtering & MIP mapping
Texture atlases, wrapping and mip mapping – 0 FPS
Example 02.02: Texture filtering & MIP mapping
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